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UNIVERSITAS SURABAYA
| No | Source Title | CiteScore | Quartile | Publisher | Highest percentile | Citations 2021-24 | Documents 2021-24 |
|---|---|---|---|---|---|---|---|
| 13891 | Knowledge and Information Systems | 5.7 | Q2 | Springer Nature | 70.0% 141/474 Information Systems | 3946 | 691 |
| 13892 | Interacting with Computers | 2.7 | Q2 | Oxford University Press | 69.0% 87/287 Library and Information Sciences | 373 | 136 |
| 13893 | IEEE Transactions on Haptics | 5.6 | Q2 | IEEE | 69.0% 292/947 Computer Science Applications | 1965 | 354 |
| 13894 | Somatechnics | 1.7 | Q2 | Edinburgh University Press | 69.0% 195/630 Arts and Humanities (miscellaneous) | 98 | 59 |
| 13895 | Journal of Information Systems | 4.7 | Q2 | American Accounting Association | 68.0% 60/190 Information Systems and Management | 491 | 105 |
| 13896 | CCF Transactions on Pervasive Computing and Interaction | 5 | Q2 | Springer Nature | 66.0% 169/507 Computer Networks and Communications | 543 | 108 |
| 13897 | Entertainment Computing | 5.6 | Q2 | Elsevier | 66.0% 165/490 Software | 1825 | 325 |
| 13898 | Robotic Intelligence and Automation | 4.3 | Q2 | Emerald Publishing | 66.0% 136/402 Industrial and Manufacturing Engineering | 1026 | 241 |
| 13899 | International Journal of Intelligent Transportation Systems Research | 3.1 | Q2 | Springer Nature | 65.0% 47/133 Automotive Engineering | 628 | 201 |
| 13900 | Journal of Computer Languages | 4.7 | Q2 | Elsevier | 64.0% 182/507 Computer Networks and Communications | 536 | 114 |
| 13901 | Brain-Computer Interfaces | 4 | Q2 | Taylor & Francis | 61.0% 370/970 Electrical and Electronic Engineering | 198 | 50 |
| 13902 | Virtual Creativity | 1 | Q2 | Intellect Publishers | 60.0% 247/630 Arts and Humanities (miscellaneous) | 37 | 36 |
| 13903 | Health Systems | 3.7 | Q2 | Taylor & Francis | 60.0% 128/320 Health Policy | 334 | 91 |
| 13904 | Journal of Interactive Learning Research | 2.7 | Q2 | Association for the Advancement of Computing in Education | 59.0% 650/1620 Education | 171 | 63 |
| 13905 | Computer Methods in Biomechanics and Biomedical Engineering | 4.2 | Q2 | Taylor & Francis | 58.0% 392/947 Computer Science Applications | 2590 | 623 |
| 13906 | Advanced Robotics | 3.5 | Q2 | Taylor & Francis | 57.0% 159/375 Control and Systems Engineering | 1560 | 440 |
| 13907 | Journal of Image and Graphics | 2.8 | Q2 | Editorial and Publishing Board of JIG | 55.0% 70/157 Computer Vision and Pattern Recognition | 2582 | 913 |
| 13908 | Journal of Information Science and Engineering | 1.8 | Q2 | Institute of Information Science | 55.0% 127/287 Library and Information Sciences | 559 | 319 |
| 13909 | Behavioral Science and Policy | 2.5 | Q2 | SAGE | 54.0% 140/309 Development | 94 | 38 |
| 13910 | New Review of Information Networking | 2.3 | Q2 | Taylor & Francis | 53.0% 749/1620 Education | 39 | 17 |
| 13911 | International Journal of Intelligent Engineering Informatics | 2.5 | Q2 | Inderscience Publishers | 50.0% 91/183 Signal Processing | 160 | 64 |
| 13912 | Information and Control | 2 | Q3 | Science Press | 46.0% 86/160 Control and Optimization | 561 | 280 |
| 13913 | Journal of Medical Robotics Research | 1.9 | Q3 | World Scientific | 43.0% 379/665 Applied Mathematics | 96 | 51 |
| 13914 | New Mathematics and Natural Computation | 1.7 | Q3 | World Scientific | 38.0% 411/665 Applied Mathematics | 288 | 172 |
| 13915 | Presence: Teleoperators and Virtual Environments | 1.8 | Q3 | MIT Press | 36.0% 239/375 Control and Systems Engineering | 161 | 90 |
| 13916 | International Journal of Technology and Human Interaction | 1.9 | Q3 | IGI Global Publishing | 35.0% 304/474 Information Systems | 204 | 105 |
| 13917 | International Journal of Cognitive Informatics and Natural Intelligence | 2 | Q3 | IGI Global Publishing | 33.0% 299/450 Artificial Intelligence | 265 | 134 |
| 13918 | Intelligent Decision Technologies | 1.4 | Q3 | SAGE | 32.0% 118/175 Statistics, Probability and Uncertainty | 573 | 399 |
| 13919 | Journal of Innovative Image Processing | 1.6 | Q3 | Inventive Research Organization | 32.0% 106/157 Computer Vision and Pattern Recognition | 147 | 91 |
| 13920 | Journal of Gaming and Virtual Worlds | 1 | Q4 | Intellect Publishers | 23.0% 98/127 Computer Graphics and Computer-Aided Design | 64 | 66 |