Fakultas Teknik · S2 Informatika
Jumlah artikel & total sitasi berdasarkan tahun terbit
Akumulasi sitasi per periode pemutakhiran data
| No. | Judul | Tahun | Authors | Sumber | Vol | Issue | Sitasi | Link |
|---|---|---|---|---|---|---|---|---|
| 1 | Review on the effectiveness of agile unified process in software development with vague system requirements | 2014 | Lisana | ARPN Journal of Engineering and Applied Sciences | 9 | 10 | 0 | Lihat |
| 2 | Factors influencing the adoption of mobile payment systems in Indonesia | 2020 | Lisana L. | International Journal of Web Information Systems | 17 | 3 | 32 | Lihat |
| 3 | The Acceptance of Mobile Learning: A Case Study of 3D Simulation Android App for Learning Physics | 2021 | Lisana L.; Suciadi M.F. | International Journal of Interactive Mobile Technologies | 15 | 17 | 17 | Lihat |
| 4 | Intention to Adopt Online Food Delivery Using Augmented Reality Mobile Apps: A Perspective of SOR Framework | 2023 | Khosasih M.M.; Lisana L. | International Journal on Advanced Science, Engineering and Information Technology | 13 | 2 | 11 | Lihat |
| 5 | Factors affecting university students switching intention to mobile learning: a push-pull-mooring theory perspective | 2023 | Lisana L. | Education and Information Technologies | 28 | 5 | 50 | Lihat |
| 6 | Social aspect versus service quality in trust formation toward mobile payment adoption: a case study of Indonesia | 2023 | Lisana; Handarkho Y.D. | Asia Pacific Journal of Marketing and Logistics | 35 | 6 | 16 | Lihat |
| 7 | Understanding the key drivers in using mobile payment among Generation Z | 2024 | Lisana L. | Journal of Science and Technology Policy Management | 15 | 1 | 28 | Lihat |
| 8 | Bridging the Gap: Understanding M-Learning Acceptance Among University Students Through Technological and Individual-Social Perspectives | 2025 | Lisana L.; Pramana E. | International Journal on E-Learning: Corporate, Government, Healthcare, and Higher Education | 24 | 3 | 0 | Lihat |
| 9 | Playing to learn: Game-based approach to financial literacy for generation Z | 2025 | Lisana L.; Dinata H.; Valencia Tanudjaja G. | Entertainment Computing | 52 | 9 | Lihat | |
| 10 | Factors influencing Gen Z’s intention to use VR in tourism based on TPE perspectives | 2026 | Lisana L.; Dinata H.; Khosasih M.M. | Asian Journal of Business Research | 15 | 0 | Lihat | |
| 11 | The effects of environmental factors on user’s personal traits related to mobile payment adoption: a case study of Indonesia | 2026 | Lisana L.; Handarkho Y.D. | Global Knowledge, Memory and Communication | 75 | 1-2 | 2 | Lihat |
| 12 | EXPLORING STUDENTS’ INTENTIONS TO REUSE CHAT AI LLMS IN LEARNING: AN S-O-R FRAMEWORK APPROACH IN INDONESIA | 2026 | Lisana L.; Susanto A.S. | Journal of Information Technology Education: Research | 25 | 0 | Lihat |